Searched refs:mRemainingRenderEngineUsageCount (Results 1 – 2 of 2) sorted by relevance
125 mRemainingRenderEngineUsageCount = MIN_EARLY_GL_FRAME_COUNT_TRANSACTION; in onRefreshed()127 } else if (mRemainingRenderEngineUsageCount > 0) { in onRefreshed()128 mRemainingRenderEngineUsageCount--; in onRefreshed()147 } else if (mRemainingRenderEngineUsageCount > 0) { in getNextOffsets()
118 std::atomic<int> mRemainingRenderEngineUsageCount = 0; variable