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Searched refs:mRemainingRenderEngineUsageCount (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/surfaceflinger/Scheduler/
DVSyncModulator.cpp125 mRemainingRenderEngineUsageCount = MIN_EARLY_GL_FRAME_COUNT_TRANSACTION; in onRefreshed()
127 } else if (mRemainingRenderEngineUsageCount > 0) { in onRefreshed()
128 mRemainingRenderEngineUsageCount--; in onRefreshed()
147 } else if (mRemainingRenderEngineUsageCount > 0) { in getNextOffsets()
DVSyncModulator.h118 std::atomic<int> mRemainingRenderEngineUsageCount = 0; variable