Searched refs:mRenderState (Results 1 – 7 of 7) sorted by relevance
/frameworks/base/libs/hwui/ |
D | Layer.cpp | 27 : mRenderState(renderState) in Layer() 40 mRenderState.unregisterLayer(this); in ~Layer() 44 mRenderState.postDecStrong(this); in postDecStrong()
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D | DeferredLayerUpdater.cpp | 37 : mRenderState(renderState) in DeferredLayerUpdater() 49 mRenderState.removeContextCallback(this); in ~DeferredLayerUpdater() 123 mLayer = new Layer(mRenderState, mColorFilter, mAlpha, mMode); in apply() 146 createReleaseFence, fenceWait, &mRenderState); in apply() 151 mRenderState.getRenderThread().getGrContext()); in apply()
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D | Layer.h | 92 RenderState& mRenderState;
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D | DeferredLayerUpdater.h | 132 RenderState& mRenderState; variable
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/frameworks/native/services/surfaceflinger/tests/fakehwc/ |
D | FakeComposerClient.cpp | 60 RenderState mRenderState; member in __anon4c64c0100111::LayerImpl 398 auto rect = std::make_unique<FrameRect>(layer, layerImpl.mRenderState, layerImpl.mZ); in presentDisplay() 420 if (buffer != l.mRenderState.mBuffer) { in setLayerBuffer() 421 l.mRenderState.mSwapCount++; // TODO: Is setting to same value a swap or not? in setLayerBuffer() 423 l.mRenderState.mBuffer = buffer; in setLayerBuffer() 424 l.mRenderState.mAcquireFence = acquireFence; in setLayerBuffer() 437 getLayerImpl(layer).mRenderState.mBlendMode = static_cast<hwc2_blend_mode_t>(mode); in setLayerBlendMode() 444 getLayerImpl(layer).mRenderState.mLayerColor.r = color.r; in setLayerColor() 445 getLayerImpl(layer).mRenderState.mLayerColor.g = color.g; in setLayerColor() 446 getLayerImpl(layer).mRenderState.mLayerColor.b = color.b; in setLayerColor() [all …]
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/frameworks/base/libs/hwui/renderthread/ |
D | RenderThread.cpp | 132 , mRenderState(nullptr) in RenderThread() 168 mRenderState = new RenderState(*this); in initThreadLocals() 240 mCacheManager->dumpMemoryUsage(cachesOutput, mRenderState); in dumpGraphicsMemory() 245 mCacheManager->dumpMemoryUsage(cachesOutput, mRenderState); in dumpGraphicsMemory() 269 mRenderState->onContextDestroyed(); in setGrContext()
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D | RenderThread.h | 104 RenderState& renderState() const { return *mRenderState; } in renderState() 182 RenderState* mRenderState; variable
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