Searched refs:mRepaintEverything (Results 1 – 2 of 2) sorted by relevance
1790 mRepaintEverything = true; in updateVrFlinger()2001 refreshNeeded |= mRepaintEverything; in onMessageInvalidate()2063 refreshArgs.repaintEverything = mRepaintEverything.exchange(false); in onMessageRefresh()5337 mRepaintEverything = true; in repaintEverything()5342 mRepaintEverything = true; in repaintEverythingForHWC()
1027 std::atomic<bool> mRepaintEverything = false; variable