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Searched refs:mSinkBufferHeight (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/surfaceflinger/DisplayHardware/
DVirtualDisplaySurface.cpp78 mSinkBufferHeight(0),
97 mSinkBufferHeight = sinkHeight;
269 Rect(mSinkBufferWidth, mSinkBufferHeight), in onFrameCommitted()
295 mSinkBufferHeight = h; in resizeBuffers()
329 mSource[source]->dequeueBuffer(sslot, fence, mSinkBufferWidth, mSinkBufferHeight, in dequeueBuffer()
409 (h != 0 && h != mSinkBufferHeight)) { in dequeueBuffer()
414 mSinkBufferWidth, mSinkBufferHeight, in dequeueBuffer()
535 *value = mSinkBufferHeight; in query()
DVirtualDisplaySurface.h192 uint32_t mSinkBufferWidth, mSinkBufferHeight; variable