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Searched refs:mSinkChannelMask (Results 1 – 4 of 4) sorted by relevance

/frameworks/av/services/audioflinger/
DFastMixer.cpp82 mSinkChannelMask = audio_channel_out_mask_from_count(mSinkChannelCount); in FastMixer()
193 (void *)(uintptr_t)mSinkChannelMask); in updateMixerTrack()
226 mSinkChannelMask = current->mSinkChannelMask; in onStateChange()
227 mBalance.setChannelMask(mSinkChannelMask); in onStateChange()
232 mSinkChannelMask = AUDIO_CHANNEL_NONE; in onStateChange()
240 if (mSinkChannelMask == AUDIO_CHANNEL_NONE) { in onStateChange()
241 mSinkChannelMask = audio_channel_out_mask_from_count(mSinkChannelCount); in onStateChange()
244 mSinkChannelMask & AUDIO_CHANNEL_HAPTIC_ALL); in onStateChange()
478 if (mSinkChannelMask & AUDIO_CHANNEL_HAPTIC_ALL) { in onWork()
DFastMixerState.h76 audio_channel_mask_t mSinkChannelMask; // If not AUDIO_CHANNEL_NONE, specifies sink channel member
DFastMixer.h85 audio_channel_mask_t mSinkChannelMask; variable
DThreads.cpp4466 state->mSinkChannelMask = mHapticChannelMask == AUDIO_CHANNEL_NONE in MixerThread()