Searched refs:mTexturePoolSize (Results 1 – 2 of 2) sorted by relevance
646 ++mTexturePoolSize; in getNewTexture()2344 if (mTexturePool.size() < mTexturePoolSize) { in postComposition()2345 const size_t refillCount = mTexturePoolSize - mTexturePool.size(); in postComposition()2347 mTexturePool.resize(mTexturePoolSize); in postComposition()2350 } else if (mTexturePool.size() > mTexturePoolSize) { in postComposition()2351 const size_t deleteCount = mTexturePool.size() - mTexturePoolSize; in postComposition()2352 const size_t offset = mTexturePoolSize; in postComposition()2354 mTexturePool.resize(mTexturePoolSize); in postComposition()
1127 uint32_t mTexturePoolSize = 0; variable