Searched refs:mUseAudioCallback (Results 1 – 2 of 2) sorted by relevance
155 mUseAudioCallback(false), in Renderer()172 if (mUseAudioCallback) { in ~Renderer()812 if (mDrainAudioQueuePending || mSyncQueues || mUseAudioCallback) { in postDrainAudioQueue_l()893 if (!mUseAudioCallback) { in notifyEOSCallback()903 if (!mUseAudioCallback) { in fillAudioBuffer()2035 mUseAudioCallback = true; // offload mode transfers data through callback in onOpenAudioSink()2063 mUseAudioCallback = getUseAudioCallbackSetting(); in onOpenAudioSink()2064 if (mUseAudioCallback) { in onOpenAudioSink()2089 mUseAudioCallback ? &NuPlayer::Renderer::AudioSinkCallback : NULL, in onOpenAudioSink()2090 mUseAudioCallback ? this : NULL, in onOpenAudioSink()
221 bool mUseAudioCallback; member