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Searched refs:mUseAudioCallback (Results 1 – 2 of 2) sorted by relevance

/frameworks/av/media/libmediaplayerservice/nuplayer/
DNuPlayerRenderer.cpp155 mUseAudioCallback(false), in Renderer()
172 if (mUseAudioCallback) { in ~Renderer()
812 if (mDrainAudioQueuePending || mSyncQueues || mUseAudioCallback) { in postDrainAudioQueue_l()
893 if (!mUseAudioCallback) { in notifyEOSCallback()
903 if (!mUseAudioCallback) { in fillAudioBuffer()
2035 mUseAudioCallback = true; // offload mode transfers data through callback in onOpenAudioSink()
2063 mUseAudioCallback = getUseAudioCallbackSetting(); in onOpenAudioSink()
2064 if (mUseAudioCallback) { in onOpenAudioSink()
2089 mUseAudioCallback ? &NuPlayer::Renderer::AudioSinkCallback : NULL, in onOpenAudioSink()
2090 mUseAudioCallback ? this : NULL, in onOpenAudioSink()
DNuPlayerRenderer.h221 bool mUseAudioCallback; member