Searched refs:mUseFenceSync (Results 1 – 6 of 6) sorted by relevance
419 const bool mUseFenceSync; variable
70 err = createFence(st.mUseFenceSync, &mImageSlots[slot].eglFence(), &display, in dequeueBuffer()
50 mUseFenceSync(useFenceSync), in SurfaceTexture()75 mUseFenceSync(useFenceSync), in SurfaceTexture()
506 } else if (st.mUseFenceSync && SyncFeatures::getInstance().useFenceSync()) { in syncForReleaseLocked()
436 const bool mUseFenceSync; variable
118 mUseFenceSync(useFenceSync), in GLConsumer()147 mUseFenceSync(useFenceSync), in GLConsumer()673 } else if (mUseFenceSync && SyncFeatures::getInstance().useFenceSync()) { in syncForReleaseLocked()