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Searched refs:mUseFenceSync (Results 1 – 6 of 6) sorted by relevance

/frameworks/native/libs/nativedisplay/include/surfacetexture/
DSurfaceTexture.h419 const bool mUseFenceSync; variable
/frameworks/native/libs/nativedisplay/surfacetexture/
DImageConsumer.cpp70 err = createFence(st.mUseFenceSync, &mImageSlots[slot].eglFence(), &display, in dequeueBuffer()
DSurfaceTexture.cpp50 mUseFenceSync(useFenceSync), in SurfaceTexture()
75 mUseFenceSync(useFenceSync), in SurfaceTexture()
DEGLConsumer.cpp506 } else if (st.mUseFenceSync && SyncFeatures::getInstance().useFenceSync()) { in syncForReleaseLocked()
/frameworks/native/libs/gui/include/gui/
DGLConsumer.h436 const bool mUseFenceSync; variable
/frameworks/native/libs/gui/
DGLConsumer.cpp118 mUseFenceSync(useFenceSync), in GLConsumer()
147 mUseFenceSync(useFenceSync), in GLConsumer()
673 } else if (mUseFenceSync && SyncFeatures::getInstance().useFenceSync()) { in syncForReleaseLocked()