Searched refs:mWaitingForSurface (Results 1 – 1 of 1) sorted by relevance
1386 if ((! mHasSurface) && (! mWaitingForSurface)) { in guardedRun()1393 mWaitingForSurface = true; in guardedRun()1399 if (mHasSurface && mWaitingForSurface) { in guardedRun()1403 mWaitingForSurface = false; in guardedRun()1491 + " mWaitingForSurface: " + mWaitingForSurface in guardedRun()1684 while (mWaitingForSurface in surfaceCreated()1703 while((!mWaitingForSurface) && (!mExited)) { in surfaceDestroyed()1832 private boolean mWaitingForSurface; field in GLSurfaceView.GLThread