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Searched refs:maskedAction (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/services/inputflinger/dispatcher/
DInputDispatcher.cpp1578 int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK; in findTouchedWindowTargetsLocked() local
1601 bool isHoverAction = (maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE || in findTouchedWindowTargetsLocked()
1602 maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER || in findTouchedWindowTargetsLocked()
1603 maskedAction == AMOTION_EVENT_ACTION_HOVER_EXIT); in findTouchedWindowTargetsLocked()
1604 bool newGesture = (maskedAction == AMOTION_EVENT_ACTION_DOWN || in findTouchedWindowTargetsLocked()
1605 maskedAction == AMOTION_EVENT_ACTION_SCROLL || isHoverAction); in findTouchedWindowTargetsLocked()
1609 bool down = maskedAction == AMOTION_EVENT_ACTION_DOWN; in findTouchedWindowTargetsLocked()
1626 } else if (switchedDevice && maskedAction == AMOTION_EVENT_ACTION_MOVE) { in findTouchedWindowTargetsLocked()
1637 if (newGesture || (isSplit && maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN)) { in findTouchedWindowTargetsLocked()
1651 bool isDown = maskedAction == AMOTION_EVENT_ACTION_DOWN; in findTouchedWindowTargetsLocked()
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