Searched refs:millisUntilFinished (Results 1 – 7 of 7) sorted by relevance
101 public void onTick(long millisUntilFinished) { in startCountdown()103 cb.onCountdown(millisUntilFinished); in startCountdown()212 default void onCountdown(long millisUntilFinished) {} in onCountdown() argument
137 public void onCountdown(long millisUntilFinished) { in onCountdown() argument138 mMillisUntilFinished = millisUntilFinished; in onCountdown()
102 public abstract void onTick(long millisUntilFinished); in onTick() argument
243 public void onTick(long millisUntilFinished) { in handleAttemptLockout()244 int secondsRemaining = (int) Math.round(millisUntilFinished / 1000.0); in handleAttemptLockout()
384 public void onTick(long millisUntilFinished) { in handleAttemptLockout()385 final int secondsRemaining = (int) Math.round(millisUntilFinished / 1000.0); in handleAttemptLockout()
119 public void onTick(long millisUntilFinished) { in onTick() argument120 final int secondsCountdown = (int) (millisUntilFinished / 1000); in onTick()
663 public void onCountdown(long millisUntilFinished) { in onCountdown() argument664 if (DEBUG) Log.d(TAG, "screenrecord: countdown " + millisUntilFinished); in onCountdown()665 int countdown = (int) Math.floorDiv(millisUntilFinished + 500, 1000); in onCountdown()