Searched refs:moveEffectsToIo (Results 1 – 11 of 11) sorted by relevance
/frameworks/av/media/libaudioclient/include/media/ |
D | IAudioPolicyService.h | 127 virtual status_t moveEffectsToIo(const std::vector<int>& ids, audio_io_handle_t io) = 0;
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D | AudioSystem.h | 304 static status_t moveEffectsToIo(const std::vector<int>& ids, audio_io_handle_t io);
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/frameworks/av/services/audiopolicy/ |
D | AudioPolicyInterface.h | 212 virtual status_t moveEffectsToIo(const std::vector<int>& ids, audio_io_handle_t io) = 0;
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/frameworks/av/services/audiopolicy/service/ |
D | AudioPolicyInterfaceImpl.cpp | 923 status_t AudioPolicyService::moveEffectsToIo(const std::vector<int>& ids, audio_io_handle_t io) in moveEffectsToIo() function in android::AudioPolicyService 930 return mAudioPolicyManager->moveEffectsToIo(ids, io); in moveEffectsToIo()
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D | AudioPolicyService.h | 144 status_t moveEffectsToIo(const std::vector<int>& ids, audio_io_handle_t io) override;
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/frameworks/av/services/audiopolicy/managerdefault/ |
D | AudioPolicyManager.h | 208 status_t moveEffectsToIo(const std::vector<int>& ids, audio_io_handle_t io) override;
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D | AudioPolicyManager.cpp | 2827 status_t AudioPolicyManager::moveEffectsToIo(const std::vector<int>& ids, audio_io_handle_t io) in moveEffectsToIo() function in android::AudioPolicyManager
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/frameworks/av/media/libaudioclient/ |
D | AudioSystem.cpp | 1087 status_t AudioSystem::moveEffectsToIo(const std::vector<int>& ids, audio_io_handle_t io) in moveEffectsToIo() function in android::AudioSystem 1091 return aps->moveEffectsToIo(ids, io); in moveEffectsToIo()
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D | IAudioPolicyService.cpp | 566 status_t moveEffectsToIo(const std::vector<int>& ids, audio_io_handle_t io) override in moveEffectsToIo() function in android::BpAudioPolicyService 1980 reply->writeInt32(static_cast <int32_t>(moveEffectsToIo(ids, io))); in onTransact()
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/frameworks/av/services/audioflinger/ |
D | Tracks.cpp | 1296 AudioSystem::moveEffectsToIo(std::vector<int>(EffectId), dstThread->id()); in attachAuxEffect()
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D | AudioFlinger.cpp | 998 AudioSystem::moveEffectsToIo(effectIds, effectThreadId); in createTrack()
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