Searched refs:needsToBeShifted (Results 1 – 1 of 1) sorted by relevance
263 boolean needsToBeShifted; field in Editor.TextRenderNode267 needsToBeShifted = true; in TextRenderNode()1987 mTextRenderNodes[blockIndex].needsToBeShifted = true; in drawHardwareAccelerated()2006 mTextRenderNodes[blockIndex].needsToBeShifted = true; in drawHardwareAccelerated()2027 || mTextRenderNodes[blockIndex].needsToBeShifted) { in drawHardwareAccelerated()2068 if (mTextRenderNodes[blockIndex].needsToBeShifted || blockDisplayListIsInvalid) { in drawHardwareAcceleratedInner()2107 mTextRenderNodes[blockIndex].needsToBeShifted = false; in drawHardwareAcceleratedInner()