Searched refs:newStates (Results 1 – 2 of 2) sorted by relevance
399 static const SLuint32 newStates[] = { in TEST_F() local419 for (j = 0; j < sizeof(newStates) / sizeof(newStates[0]); ++j) { in TEST_F()420 SetPlayerState(newStates[j]); in TEST_F()428 static const SLuint32 newStates[] = { in TEST_F() local444 for (j = 0; j < sizeof(newStates) / sizeof(newStates[0]); ++j) { in TEST_F()445 SetPlayerState(newStates[j]); in TEST_F()
1049 private synchronized void sendErrorCallbacks(final TetherStatesParcel newStates) {1050 for (int i = 0; i < newStates.erroredIfaceList.length; i++) {1051 final String iface = newStates.erroredIfaceList[i];1053 final int newError = newStates.lastErrorList[i];1063 final TetherStatesParcel newStates) {1064 if (Arrays.equals(mLastTetherableInterfaces, newStates.availableList)) return;1065 mLastTetherableInterfaces = newStates.availableList.clone();1071 final TetherStatesParcel newStates) {1072 if (Arrays.equals(mLastTetheredInterfaces, newStates.tetheredList)) return;1073 mLastTetheredInterfaces = newStates.tetheredList.clone();