Home
last modified time | relevance | path

Searched refs:nextUniqueId (Results 1 – 6 of 6) sorted by relevance

/frameworks/av/services/audioflinger/
DDeviceEffectManager.h192 int newEffectId() { return mManager.audioFlinger().nextUniqueId(AUDIO_UNIQUE_ID_USE_EFFECT); } in newEffectId()
DDeviceEffectManager.cpp96 descriptor, mAudioFlinger.nextUniqueId(AUDIO_UNIQUE_ID_USE_EFFECT)); in createEffect_l()
DAudioFlinger.cpp2224 audio_module_handle_t handle = (audio_module_handle_t) nextUniqueId(AUDIO_UNIQUE_ID_USE_MODULE); in loadHwModule_l()
2468 *output = nextUniqueId(AUDIO_UNIQUE_ID_USE_OUTPUT); in openOutput_l()
2612 audio_io_handle_t id = nextUniqueId(AUDIO_UNIQUE_ID_USE_OUTPUT); in openDuplicateOutput()
2790 *input = nextUniqueId(AUDIO_UNIQUE_ID_USE_INPUT); in openInput_l()
2978 return nextUniqueId(use); in newAudioUniqueId()
3230 audio_unique_id_t AudioFlinger::nextUniqueId(audio_unique_id_use_t use) in nextUniqueId() function in android::AudioFlinger
DAudioFlinger.h740 audio_unique_id_t nextUniqueId(audio_unique_id_use_t use);
DPatchPanel.cpp413 *handle = (audio_patch_handle_t) mAudioFlinger.nextUniqueId(AUDIO_UNIQUE_ID_USE_PATCH); in createAudioPatch()
DThreads.cpp1413 effectId = mAudioFlinger->nextUniqueId(AUDIO_UNIQUE_ID_USE_EFFECT); in createEffect_l()