Searched refs:num_colors (Results 1 – 2 of 2) sorted by relevance
302 uint32_t num_colors = color_textures.size(); in FillWriteBuffer() local326 uint32_t num_pixels = width * height / num_colors; in FillWriteBuffer()327 for (uint32_t color_index = 0; color_index < num_colors - 1; ++color_index) { in FillWriteBuffer()336 uint32_t color_texture = color_textures[num_colors - 1]; in FillWriteBuffer()337 uint32_t num_colored_pixels = num_pixels * (num_colors - 1); in FillWriteBuffer()
257 int num_colors = 0; in analyze_image() local320 for (idx = 0; idx < num_colors; idx++) { in analyze_image()332 if (num_colors == 256) { in analyze_image()338 colors[num_colors++] = col; in analyze_image()348 int paletteSize = w * h + bpp * num_colors; in analyze_image()399 *paletteEntries = num_colors; in analyze_image()402 for (int idx = 0; idx < num_colors; idx++) { in analyze_image()