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Searched refs:numerical (Results 1 – 11 of 11) sorted by relevance

/frameworks/rs/script_api/
Drs_convert.spec20 The functions below convert from a numerical vector type to another, or from one color
32 summary: Convert numerical vectors
34 Converts a vector from one numerical type to another. The conversion are done entry per entry.
Drs_value_types.spec22 RenderScript supports the following scalar numerical types:
Drs_allocation_create.spec146 create Allocations of scalar and vector numerical types without creating
/frameworks/av/services/audiopolicy/engine/config/src/
DEngineConfig.cpp82 static constexpr const char *numerical = "numerical"; member
338 uint32_t numerical = 0; in deserialize() local
339 std::string numericalTag = getXmlAttribute(child, Attributes::numerical); in deserialize()
344 if (!convertTo(numericalTag, numerical)) { in deserialize()
348 values.push_back({numerical, literal}); in deserialize()
/frameworks/base/core/proto/android/app/
Denums.proto43 // Unlike the ActivityManager PROCESS_STATE values, the ordering and numerical values
/frameworks/rs/script_api/include/
Drs_convert.rsh22 * The functions below convert from a numerical vector type to another, or from one color
30 * convert: Convert numerical vectors
32 * Converts a vector from one numerical type to another. The conversion are done entry per entry.
Drs_object_info.rsh227 * more complex numerical type (e.g. RS_TYPE_UNSIGNED_5_6_5 and RS_TYPE_MATRIX_4X4).
Drs_value_types.rsh24 * RenderScript supports the following scalar numerical types:
Drs_allocation_create.rsh137 * create Allocations of scalar and vector numerical types without creating
/frameworks/native/opengl/tests/angeles/
Dlicense-LGPL.txt259 If such an object file uses only numerical parameters, data
/frameworks/ml/nn/tools/api/
Dtypes.spec4638 * Computes numerical negative value element-wise.