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/frameworks/native/services/inputflinger/dispatcher/
DInputDispatcher.cpp1590 std::unordered_map<int32_t, TouchState>::iterator oldStateIt = in findTouchedWindowTargetsLocked() local
1592 if (oldStateIt != mTouchStatesByDisplay.end()) { in findTouchedWindowTargetsLocked()
1593 oldState = &(oldStateIt->second); in findTouchedWindowTargetsLocked()