/frameworks/native/libs/ui/ |
D | GraphicBuffer.cpp | 241 status_t GraphicBuffer::lock(uint32_t inUsage, void** vaddr, int32_t* outBytesPerPixel, in lock() argument 244 status_t res = lock(inUsage, lockBounds, vaddr, outBytesPerPixel, outBytesPerStride); in lock() 249 int32_t* outBytesPerPixel, int32_t* outBytesPerStride) { in lock() argument 258 status_t res = getBufferMapper().lock(handle, inUsage, rect, vaddr, outBytesPerPixel, in lock() 292 int32_t* outBytesPerPixel, int32_t* outBytesPerStride) { in lockAsync() argument 295 lockAsync(inUsage, lockBounds, vaddr, fenceFd, outBytesPerPixel, outBytesPerStride); in lockAsync() 300 int32_t* outBytesPerPixel, int32_t* outBytesPerStride) { in lockAsync() argument 301 return lockAsync(inUsage, inUsage, rect, vaddr, fenceFd, outBytesPerPixel, outBytesPerStride); in lockAsync() 306 int32_t* outBytesPerPixel, int32_t* outBytesPerStride) { in lockAsync() argument 316 vaddr, fenceFd, outBytesPerPixel, outBytesPerStride); in lockAsync()
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D | GraphicBufferMapper.cpp | 128 void** vaddr, int32_t* outBytesPerPixel, in lock() argument 130 return lockAsync(handle, usage, bounds, vaddr, -1, outBytesPerPixel, outBytesPerStride); in lock() 151 void** vaddr, int fenceFd, int32_t* outBytesPerPixel, in lockAsync() argument 153 return lockAsync(handle, usage, usage, bounds, vaddr, fenceFd, outBytesPerPixel, in lockAsync() 159 int fenceFd, int32_t* outBytesPerPixel, in lockAsync() argument 165 return mMapper->lock(handle, usage, bounds, fenceFd, vaddr, outBytesPerPixel, in lockAsync()
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D | Gralloc2.cpp | 230 int acquireFence, void** outData, int32_t* outBytesPerPixel, in lock() argument 232 if (outBytesPerPixel) { in lock() 233 *outBytesPerPixel = -1; in lock()
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D | Gralloc3.cpp | 191 int acquireFence, void** outData, int32_t* outBytesPerPixel, in lock() argument 215 if (outBytesPerPixel) { in lock() 216 *outBytesPerPixel = tmpBytesPerPixel; in lock()
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D | Gralloc4.cpp | 201 int acquireFence, void** outData, int32_t* outBytesPerPixel, in lock() argument 207 if (outBytesPerPixel) { in lock() 215 *outBytesPerPixel = bitsPerPixel / 8; in lock() 217 *outBytesPerPixel = -1; in lock()
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/frameworks/native/libs/ui/include/ui/ |
D | GraphicBuffer.h | 174 status_t lock(uint32_t inUsage, void** vaddr, int32_t* outBytesPerPixel = nullptr, 177 int32_t* outBytesPerPixel = nullptr, int32_t* outBytesPerStride = nullptr); 186 int32_t* outBytesPerPixel = nullptr, int32_t* outBytesPerStride = nullptr); 188 int32_t* outBytesPerPixel = nullptr, int32_t* outBytesPerStride = nullptr); 190 void** vaddr, int fenceFd, int32_t* outBytesPerPixel = nullptr,
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D | GraphicBufferMapper.h | 68 int32_t* outBytesPerPixel = nullptr, int32_t* outBytesPerStride = nullptr); 76 int fenceFd, int32_t* outBytesPerPixel = nullptr, 81 int32_t* outBytesPerPixel = nullptr, int32_t* outBytesPerStride = nullptr);
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D | Gralloc2.h | 56 int acquireFence, void** outData, int32_t* outBytesPerPixel,
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D | Gralloc3.h | 55 int acquireFence, void** outData, int32_t* outBytesPerPixel,
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D | Gralloc.h | 65 int acquireFence, void** outData, int32_t* outBytesPerPixel,
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D | Gralloc4.h | 59 int acquireFence, void** outData, int32_t* outBytesPerPixel,
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/frameworks/native/libs/ui/include_vndk/ui/ |
D | GraphicBuffer.h | 174 status_t lock(uint32_t inUsage, void** vaddr, int32_t* outBytesPerPixel = nullptr, 177 int32_t* outBytesPerPixel = nullptr, int32_t* outBytesPerStride = nullptr); 186 int32_t* outBytesPerPixel = nullptr, int32_t* outBytesPerStride = nullptr); 188 int32_t* outBytesPerPixel = nullptr, int32_t* outBytesPerStride = nullptr); 190 void** vaddr, int fenceFd, int32_t* outBytesPerPixel = nullptr,
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D | GraphicBufferMapper.h | 68 int32_t* outBytesPerPixel = nullptr, int32_t* outBytesPerStride = nullptr); 76 int fenceFd, int32_t* outBytesPerPixel = nullptr, 81 int32_t* outBytesPerPixel = nullptr, int32_t* outBytesPerStride = nullptr);
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/frameworks/base/libs/hostgraphics/ui/ |
D | GraphicBuffer.h | 49 int32_t* outBytesPerPixel = nullptr, int32_t* outBytesPerStride = nullptr) {
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/frameworks/native/libs/nativewindow/ |
D | AHardwareBuffer.cpp | 98 int32_t* outBytesPerPixel, int32_t* outBytesPerStride) { in AHardwareBuffer_lockAndGetInfo() argument 99 if (outBytesPerPixel) *outBytesPerPixel = -1; in AHardwareBuffer_lockAndGetInfo() 146 if (outBytesPerPixel) *outBytesPerPixel = bytesPerPixel; in AHardwareBuffer_lockAndGetInfo()
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/frameworks/native/libs/nativewindow/include/android/ |
D | hardware_buffer.h | 542 int32_t* outBytesPerPixel, int32_t* outBytesPerStride) __INTRODUCED_IN(29);
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/frameworks/av/media/libstagefright/ |
D | FrameDecoder.cpp | 692 int32_t outBytesPerPixel, outBytesPerStride; in captureSurface() local 696 &outBytesPerPixel, in captureSurface()
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