Searched refs:pSessionContext (Results 1 – 1 of 1) sorted by relevance
195 SessionContext *pSessionContext; in EffectCreate() local299 pSessionContext = &GlobalSessionMemory[pContext->pBundledContext->SessionNo]; in EffectCreate()305 pSessionContext->bBassInstantiated = LVM_TRUE; in EffectCreate()313 pSessionContext->bVirtualizerInstantiated=LVM_TRUE; in EffectCreate()321 pSessionContext->bEqualizerInstantiated = LVM_TRUE; in EffectCreate()329 pSessionContext->bVolumeInstantiated = LVM_TRUE; in EffectCreate()370 SessionContext *pSessionContext = &GlobalSessionMemory[pContext->pBundledContext->SessionNo]; in EffectRelease() local378 pSessionContext->bBassInstantiated = LVM_FALSE; in EffectRelease()385 pSessionContext->bVirtualizerInstantiated = LVM_FALSE; in EffectRelease()392 pSessionContext->bEqualizerInstantiated =LVM_FALSE; in EffectRelease()[all …]