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Searched refs:pendingRelease (Results 1 – 6 of 6) sorted by relevance

/frameworks/native/libs/nativedisplay/surfacetexture/
DEGLConsumer.cpp228 status_t EGLConsumer::updateAndReleaseLocked(const BufferItem& item, PendingRelease* pendingRelease, in updateAndReleaseLocked() argument
287 if (pendingRelease == nullptr) { in updateAndReleaseLocked()
299 pendingRelease->currentTexture = st.mCurrentTexture; in updateAndReleaseLocked()
300 pendingRelease->graphicBuffer = mCurrentTextureImage->graphicBuffer(); in updateAndReleaseLocked()
301 pendingRelease->display = mEglDisplay; in updateAndReleaseLocked()
302 pendingRelease->fence = mEglSlots[st.mCurrentTexture].mEglFence; in updateAndReleaseLocked()
303 pendingRelease->isPending = true; in updateAndReleaseLocked()
/frameworks/native/services/surfaceflinger/
DBufferLayerConsumer.cpp235 PendingRelease* pendingRelease) { in updateAndReleaseLocked() argument
258 if (pendingRelease == nullptr) { in updateAndReleaseLocked()
268 pendingRelease->currentTexture = mCurrentTexture; in updateAndReleaseLocked()
269 pendingRelease->graphicBuffer = mCurrentTextureBuffer->graphicBuffer(); in updateAndReleaseLocked()
270 pendingRelease->isPending = true; in updateAndReleaseLocked()
DBufferLayerConsumer.h215 PendingRelease* pendingRelease = nullptr)
/frameworks/native/libs/gui/
DGLConsumer.cpp357 PendingRelease* pendingRelease) in updateAndReleaseLocked() argument
419 if (pendingRelease == nullptr) { in updateAndReleaseLocked()
430 pendingRelease->currentTexture = mCurrentTexture; in updateAndReleaseLocked()
431 pendingRelease->graphicBuffer = in updateAndReleaseLocked()
433 pendingRelease->display = mEglDisplay; in updateAndReleaseLocked()
434 pendingRelease->fence = mEglSlots[mCurrentTexture].mEglFence; in updateAndReleaseLocked()
435 pendingRelease->isPending = true; in updateAndReleaseLocked()
/frameworks/native/libs/nativedisplay/include/surfacetexture/
DEGLConsumer.h138 status_t updateAndReleaseLocked(const BufferItem& item, PendingRelease* pendingRelease,
/frameworks/native/libs/gui/include/gui/
DGLConsumer.h280 PendingRelease* pendingRelease = nullptr);