Searched refs:playerState (Results 1 – 1 of 1) sorted by relevance
88 SLuint32 playerState; member in TestBufferQueue198 res = (*playerPlay)->GetPlayState(playerPlay, &playerState); in PrepareValidBuffer()200 ASSERT_EQ(SL_PLAYSTATE_STOPPED, playerState); in PrepareValidBuffer()246 res = (*playerPlay)->GetPlayState(playerPlay, &playerState); in GetPlayerState()248 ASSERT_EQ(state, playerState); in GetPlayerState()279 res = (*playerPlay)->GetPlayState(playerPlay, &playerState); in PlayBufferQueue()281 ASSERT_EQ(SL_PLAYSTATE_PLAYING, playerState); in PlayBufferQueue()292 res = (*playerPlay)->GetPlayState(playerPlay, &playerState); in PlayBufferQueue()295 ASSERT_EQ(SL_PLAYSTATE_PLAYING, playerState); in PlayBufferQueue()