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Searched refs:playerState (Results 1 – 1 of 1) sorted by relevance

/frameworks/wilhelm/tests/automated/
DBufferQueue_test.cpp88 SLuint32 playerState; member in TestBufferQueue
198 res = (*playerPlay)->GetPlayState(playerPlay, &playerState); in PrepareValidBuffer()
200 ASSERT_EQ(SL_PLAYSTATE_STOPPED, playerState); in PrepareValidBuffer()
246 res = (*playerPlay)->GetPlayState(playerPlay, &playerState); in GetPlayerState()
248 ASSERT_EQ(state, playerState); in GetPlayerState()
279 res = (*playerPlay)->GetPlayState(playerPlay, &playerState); in PlayBufferQueue()
281 ASSERT_EQ(SL_PLAYSTATE_PLAYING, playerState); in PlayBufferQueue()
292 res = (*playerPlay)->GetPlayState(playerPlay, &playerState); in PlayBufferQueue()
295 ASSERT_EQ(SL_PLAYSTATE_PLAYING, playerState); in PlayBufferQueue()