Searched refs:pnt (Results 1 – 1 of 1) sorted by relevance
679 Paint pnt; in drawBitmapMesh() local681 pnt = *paint; in drawBitmapMesh()683 pnt.setShader(bitmap.makeImage()->makeShader()); in drawBitmapMesh()685 apply_looper(&pnt, [&](const SkPaint& p) { in drawBitmapMesh()