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/frameworks/base/libs/hwui/
DSkiaCanvas.cpp679 Paint pnt; in drawBitmapMesh() local
681 pnt = *paint; in drawBitmapMesh()
683 pnt.setShader(bitmap.makeImage()->makeShader()); in drawBitmapMesh()
685 apply_looper(&pnt, [&](const SkPaint& p) { in drawBitmapMesh()