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Searched refs:queued (Results 1 – 9 of 9) sorted by relevance

/frameworks/av/media/mtp/
DPosixAsyncIO.cpp47 CHECK(aiocbp->queued); in work_func()
62 aiocbp->queued = false; in work_func()
69 CHECK(!aiocbp->queued); in aio_add()
70 aiocbp->queued = true; in aio_add()
83 this->queued = false; in aiocb()
97 CHECK(!this->queued); in ~aiocb()
136 aiocbp[i]->cv.wait(lk, [aiocbp, i]{return !aiocbp[i]->queued;}); in aio_suspend()
DPosixAsyncIO.h40 bool queued; member
/frameworks/base/cmds/incidentd/src/
DThrottler.cpp36 sp<ReportBatch> Throttler::filterBatch(const sp<ReportBatch>& queued) { in filterBatch() argument
40 queued->transferStreamingRequests(result); in filterBatch()
45 queued->transferPersistedRequests(result); in filterBatch()
DThrottler.h42 sp<ReportBatch> filterBatch(const sp<ReportBatch>& queued);
/frameworks/av/media/codec2/sfplugin/
DC2OMXNode.cpp78 bool queued = false; in threadLoop() local
116 queued = true; in threadLoop()
118 if (queued) { in threadLoop()
/frameworks/native/opengl/specs/
DEGL_ANDROID_get_frame_timestamps.txt139 for when the compositor must receive a newly queued frame.
/frameworks/base/packages/SystemUI/docs/
Dexecutors.md240 Makes all currently queued items ready.
/frameworks/native/cmds/surfacereplayer/replayer/
DREADME.md190 the main thread, queued up in a thread pool and completed when the main thread deems they are
/frameworks/base/cmds/statsd/src/
Datoms.proto9443 // Set of timings measured from when an app queued a buffer for
9460 // Set of timings measured from when an app queued a buffer for