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Searched refs:radiusByPasses (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/libs/renderengine/gl/filters/
DBlurFilter.cpp137 const float radiusByPasses = radius / (float)passes; in prepare() local
138 const float stepX = radiusByPasses / (float)mCompositionFbo.getBufferWidth(); in prepare()
139 const float stepY = radiusByPasses / (float)mCompositionFbo.getBufferHeight(); in prepare()