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Searched refs:readFloatVector (Results 1 – 10 of 10) sorted by relevance

/frameworks/av/include/media/
DMicrophoneInfo.h112 RETURN_IF_FAILED(readFloatVector(parcel, &mGeometricLocation, 3)); in readFromParcel()
113 RETURN_IF_FAILED(readFloatVector(parcel, &mOrientation, 3)); in readFromParcel()
117 RETURN_IF_FAILED(readFloatVector(parcel, &frequencies, frequenciesNum)); in readFromParcel()
121 RETURN_IF_FAILED(readFloatVector(parcel, &responses, responsesNum)); in readFromParcel()
206 status_t readFloatVector( in readFloatVector() function
209 status_t result = parcel->readFloatVector(&v); in readFloatVector()
/frameworks/base/core/java/android/os/
DHwParcel.java551 public final ArrayList<Float> readFloatVector() { in readFloatVector() method in HwParcel
/frameworks/native/libs/binder/include/binder/
DParcel.h339 status_t readFloatVector(std::unique_ptr<std::vector<float>>* val) const;
340 status_t readFloatVector(std::vector<float>* val) const;
/frameworks/native/include/binder/
DParcel.h339 status_t readFloatVector(std::unique_ptr<std::vector<float>>* val) const;
340 status_t readFloatVector(std::vector<float>* val) const;
/frameworks/native/libs/binder/
DParcel.cpp1534 status_t Parcel::readFloatVector(std::unique_ptr<std::vector<float>>* val) const { in readFloatVector() function in android::Parcel
1538 status_t Parcel::readFloatVector(std::vector<float>* val) const { in readFloatVector() function in android::Parcel
/frameworks/native/libs/gui/
DISurfaceComposer.cpp2006 status_t error = data.readFloatVector(&shadowConfig); in onTransact()
/frameworks/base/api/
Dtest-lint-baseline.txt240 ConcreteCollection: android.os.HwParcel#readFloatVector():
1146 MissingNullability: android.os.HwParcel#readFloatVector():
Dtest-current.txt2634 method public final java.util.ArrayList<java.lang.Float> readFloatVector();
Dsystem-current.txt8213 method public final java.util.ArrayList<java.lang.Float> readFloatVector();
/frameworks/base/non-updatable-api/
Dsystem-current.txt7133 method public final java.util.ArrayList<java.lang.Float> readFloatVector();