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Searched refs:releaseBufferLocked (Results 1 – 14 of 14) sorted by relevance

/frameworks/native/libs/nativedisplay/surfacetexture/
DImageConsumer.cpp58 st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, EGL_NO_DISPLAY, in dequeueBuffer()
73 st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, EGL_NO_DISPLAY, in dequeueBuffer()
85 st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, EGL_NO_DISPLAY, in dequeueBuffer()
93 st.releaseBufferLocked(st.mCurrentTexture, in dequeueBuffer()
DEGLConsumer.cpp153 err = st.releaseBufferLocked(buf, st.mSlots[buf].mGraphicBuffer, mEglDisplay, in releaseTexImage()
237 st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, mEglDisplay, EGL_NO_SYNC_KHR); in updateAndReleaseLocked()
244 st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, mEglDisplay, EGL_NO_SYNC_KHR); in updateAndReleaseLocked()
257 st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, mEglDisplay, EGL_NO_SYNC_KHR); in updateAndReleaseLocked()
269 st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, mEglDisplay, in updateAndReleaseLocked()
289 st.releaseBufferLocked(st.mCurrentTexture, in updateAndReleaseLocked()
DSurfaceTexture.cpp144 status_t SurfaceTexture::releaseBufferLocked(int buf, sp<GraphicBuffer> graphicBuffer, in releaseBufferLocked() function in android::SurfaceTexture
150 status_t err = ConsumerBase::releaseBufferLocked(buf, graphicBuffer, display, eglFence); in releaseBufferLocked()
/frameworks/native/libs/gui/include/gui/
DGLConsumer.h253 virtual status_t releaseBufferLocked(int slot,
257 status_t releaseBufferLocked(int slot, in releaseBufferLocked() function
259 return releaseBufferLocked(slot, graphicBuffer, mEglDisplay, eglFence); in releaseBufferLocked()
DConsumerBase.h206 virtual status_t releaseBufferLocked(int slot,
/frameworks/native/libs/gui/
DGLConsumer.cpp262 err = releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer, mEglDisplay, EGL_NO_SYNC_KHR); in releaseTexImage()
343 status_t GLConsumer::releaseBufferLocked(int buf, in releaseBufferLocked() function in android::GLConsumer
350 status_t err = ConsumerBase::releaseBufferLocked( in releaseBufferLocked()
366 releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer, in updateAndReleaseLocked()
374 releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer, in updateAndReleaseLocked()
388 releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer, in updateAndReleaseLocked()
401 releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer, in updateAndReleaseLocked()
420 status_t status = releaseBufferLocked( in updateAndReleaseLocked()
DBufferItemConsumer.cpp99 err = releaseBufferLocked(item.mSlot, item.mGraphicBuffer, EGL_NO_DISPLAY, in releaseBuffer()
DCpuConsumer.cpp221 releaseBufferLocked(ab.mSlot, ab.mGraphicBuffer); in unlockBuffer()
DConsumerBase.cpp480 status_t ConsumerBase::releaseBufferLocked( in releaseBufferLocked() function in android::ConsumerBase
/frameworks/native/services/surfaceflinger/
DBufferLayerConsumer.cpp147 releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer); in updateTexImage()
201 releaseBufferLocked(mPendingRelease.currentTexture, mPendingRelease.graphicBuffer); in releasePendingBuffer()
260 releaseBufferLocked(mCurrentTexture, mCurrentTextureBuffer->graphicBuffer()); in updateAndReleaseLocked()
/frameworks/native/libs/nativedisplay/include/surfacetexture/
DSurfaceTexture.h316 virtual status_t releaseBufferLocked(int slot, const sp<GraphicBuffer> graphicBuffer,
/frameworks/native/services/surfaceflinger/DisplayHardware/
DFramebufferSurface.cpp176 status_t result = releaseBufferLocked(mPreviousBufferSlot, mPreviousBuffer); in onFrameCommitted()
DVirtualDisplaySurface.cpp257 releaseBufferLocked(sslot, mProducerBuffers[mFbProducerSlot]); in onFrameCommitted()
/frameworks/av/services/camera/libcameraservice/gui/
DRingBufferConsumer.cpp247 err = releaseBufferLocked(item.mSlot, item.mGraphicBuffer, in releaseOldestBufferLocked()