/frameworks/native/libs/nativedisplay/surfacetexture/ |
D | ImageConsumer.cpp | 58 st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, EGL_NO_DISPLAY, in dequeueBuffer() 73 st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, EGL_NO_DISPLAY, in dequeueBuffer() 85 st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, EGL_NO_DISPLAY, in dequeueBuffer() 93 st.releaseBufferLocked(st.mCurrentTexture, in dequeueBuffer()
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D | EGLConsumer.cpp | 153 err = st.releaseBufferLocked(buf, st.mSlots[buf].mGraphicBuffer, mEglDisplay, in releaseTexImage() 237 st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, mEglDisplay, EGL_NO_SYNC_KHR); in updateAndReleaseLocked() 244 st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, mEglDisplay, EGL_NO_SYNC_KHR); in updateAndReleaseLocked() 257 st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, mEglDisplay, EGL_NO_SYNC_KHR); in updateAndReleaseLocked() 269 st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, mEglDisplay, in updateAndReleaseLocked() 289 st.releaseBufferLocked(st.mCurrentTexture, in updateAndReleaseLocked()
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D | SurfaceTexture.cpp | 144 status_t SurfaceTexture::releaseBufferLocked(int buf, sp<GraphicBuffer> graphicBuffer, in releaseBufferLocked() function in android::SurfaceTexture 150 status_t err = ConsumerBase::releaseBufferLocked(buf, graphicBuffer, display, eglFence); in releaseBufferLocked()
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/frameworks/native/libs/gui/include/gui/ |
D | GLConsumer.h | 253 virtual status_t releaseBufferLocked(int slot, 257 status_t releaseBufferLocked(int slot, in releaseBufferLocked() function 259 return releaseBufferLocked(slot, graphicBuffer, mEglDisplay, eglFence); in releaseBufferLocked()
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D | ConsumerBase.h | 206 virtual status_t releaseBufferLocked(int slot,
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/frameworks/native/libs/gui/ |
D | GLConsumer.cpp | 262 err = releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer, mEglDisplay, EGL_NO_SYNC_KHR); in releaseTexImage() 343 status_t GLConsumer::releaseBufferLocked(int buf, in releaseBufferLocked() function in android::GLConsumer 350 status_t err = ConsumerBase::releaseBufferLocked( in releaseBufferLocked() 366 releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer, in updateAndReleaseLocked() 374 releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer, in updateAndReleaseLocked() 388 releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer, in updateAndReleaseLocked() 401 releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer, in updateAndReleaseLocked() 420 status_t status = releaseBufferLocked( in updateAndReleaseLocked()
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D | BufferItemConsumer.cpp | 99 err = releaseBufferLocked(item.mSlot, item.mGraphicBuffer, EGL_NO_DISPLAY, in releaseBuffer()
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D | CpuConsumer.cpp | 221 releaseBufferLocked(ab.mSlot, ab.mGraphicBuffer); in unlockBuffer()
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D | ConsumerBase.cpp | 480 status_t ConsumerBase::releaseBufferLocked( in releaseBufferLocked() function in android::ConsumerBase
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/frameworks/native/services/surfaceflinger/ |
D | BufferLayerConsumer.cpp | 147 releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer); in updateTexImage() 201 releaseBufferLocked(mPendingRelease.currentTexture, mPendingRelease.graphicBuffer); in releasePendingBuffer() 260 releaseBufferLocked(mCurrentTexture, mCurrentTextureBuffer->graphicBuffer()); in updateAndReleaseLocked()
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/frameworks/native/libs/nativedisplay/include/surfacetexture/ |
D | SurfaceTexture.h | 316 virtual status_t releaseBufferLocked(int slot, const sp<GraphicBuffer> graphicBuffer,
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/frameworks/native/services/surfaceflinger/DisplayHardware/ |
D | FramebufferSurface.cpp | 176 status_t result = releaseBufferLocked(mPreviousBufferSlot, mPreviousBuffer); in onFrameCommitted()
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D | VirtualDisplaySurface.cpp | 257 releaseBufferLocked(sslot, mProducerBuffers[mFbProducerSlot]); in onFrameCommitted()
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/frameworks/av/services/camera/libcameraservice/gui/ |
D | RingBufferConsumer.cpp | 247 err = releaseBufferLocked(item.mSlot, item.mGraphicBuffer, in releaseOldestBufferLocked()
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