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Searched refs:releaseFenceId (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/libs/nativedisplay/surfacetexture/
DImageConsumer.cpp68 int releaseFenceId = -1; in dequeueBuffer() local
71 &releaseFenceId, fencePassThroughHandle); in dequeueBuffer()
78 if (releaseFenceId != -1) { in dequeueBuffer()
79 sp<Fence> releaseFence(new Fence(releaseFenceId)); in dequeueBuffer()