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Searched refs:releaseFenceTime (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/libs/gui/
DBLASTBufferQueue.cpp77 std::shared_ptr<FenceTime> releaseFenceTime = std::make_shared<FenceTime>(prevReleaseFence); in updateFrameTimestamps() local
80 mFrameEventHistory.addRelease(frameNumber, dequeueReadyTime, std::move(releaseFenceTime)); in updateFrameTimestamps()
/frameworks/native/services/surfaceflinger/
DBufferQueueLayer.cpp82 auto releaseFenceTime = std::make_shared<FenceTime>(mConsumer->getPrevFinalReleaseFence()); in releasePendingBuffer() local
84 mReleaseTimeline.push(releaseFenceTime); in releasePendingBuffer()
89 std::move(releaseFenceTime)); in releasePendingBuffer()
DBufferStateLayer.cpp116 std::shared_ptr<FenceTime> releaseFenceTime = std::make_shared<FenceTime>(releaseFence); in releasePendingBuffer() local
121 std::move(releaseFenceTime)); in releasePendingBuffer()