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Searched refs:requireSwap (Results 1 – 6 of 6) sorted by relevance

/frameworks/base/libs/hwui/pipeline/skia/
DSkiaVulkanPipeline.cpp97 FrameInfo* currentFrameInfo, bool* requireSwap) { in swapBuffers() argument
98 *requireSwap = drew; in swapBuffers()
104 if (*requireSwap) { in swapBuffers()
108 return *requireSwap; in swapBuffers()
DSkiaOpenGLPipeline.cpp126 FrameInfo* currentFrameInfo, bool* requireSwap) { in swapBuffers() argument
133 *requireSwap = drew || mEglManager.damageRequiresSwap(); in swapBuffers()
135 if (*requireSwap && (CC_UNLIKELY(!mEglManager.swapBuffers(frame, screenDirty)))) { in swapBuffers()
139 return *requireSwap; in swapBuffers()
DSkiaOpenGLPipeline.h46 FrameInfo* currentFrameInfo, bool* requireSwap) override;
DSkiaVulkanPipeline.h43 FrameInfo* currentFrameInfo, bool* requireSwap) override;
/frameworks/base/libs/hwui/renderthread/
DIRenderPipeline.h67 FrameInfo* currentFrameInfo, bool* requireSwap) = 0;
DCanvasContext.cpp484 bool requireSwap = false; in draw() local
487 mRenderPipeline->swapBuffers(frame, drew, windowDirty, mCurrentFrameInfo, &requireSwap); in draw()
491 if (requireSwap) { in draw()