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Searched refs:resolvedAction (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/services/inputflinger/dispatcher/
DInputDispatcher.cpp2327 dispatchEntry->resolvedAction = keyEntry.action; in enqueueDispatchEntryLocked()
2330 if (!connection->inputState.trackKey(keyEntry, dispatchEntry->resolvedAction, in enqueueDispatchEntryLocked()
2349 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_OUTSIDE; in enqueueDispatchEntryLocked()
2351 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_EXIT; in enqueueDispatchEntryLocked()
2353 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER; in enqueueDispatchEntryLocked()
2355 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_CANCEL; in enqueueDispatchEntryLocked()
2357 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_DOWN; in enqueueDispatchEntryLocked()
2359 dispatchEntry->resolvedAction = motionEntry.action; in enqueueDispatchEntryLocked()
2362 if (dispatchEntry->resolvedAction == AMOTION_EVENT_ACTION_HOVER_MOVE && in enqueueDispatchEntryLocked()
2370 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER; in enqueueDispatchEntryLocked()
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DEntry.h209 int32_t resolvedAction; member
DEntry.cpp255 resolvedAction(0), in DispatchEntry()