Searched refs:resolvedAction (Results 1 – 3 of 3) sorted by relevance
2327 dispatchEntry->resolvedAction = keyEntry.action; in enqueueDispatchEntryLocked()2330 if (!connection->inputState.trackKey(keyEntry, dispatchEntry->resolvedAction, in enqueueDispatchEntryLocked()2349 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_OUTSIDE; in enqueueDispatchEntryLocked()2351 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_EXIT; in enqueueDispatchEntryLocked()2353 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER; in enqueueDispatchEntryLocked()2355 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_CANCEL; in enqueueDispatchEntryLocked()2357 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_DOWN; in enqueueDispatchEntryLocked()2359 dispatchEntry->resolvedAction = motionEntry.action; in enqueueDispatchEntryLocked()2362 if (dispatchEntry->resolvedAction == AMOTION_EVENT_ACTION_HOVER_MOVE && in enqueueDispatchEntryLocked()2370 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER; in enqueueDispatchEntryLocked()[all …]
209 int32_t resolvedAction; member
255 resolvedAction(0), in DispatchEntry()