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Searched refs:responsive (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/services/inputflinger/dispatcher/
DConnection.h53 bool responsive = true; variable
DInputDispatcher.cpp518 connection->responsive = false; in processAnrsLocked()
720 if (connection != nullptr && connection->responsive) { in shouldPruneInboundQueueLocked()
1552 if (!connection->responsive) { in selectResponsiveMonitorsLocked()
1689 } else if (!connection->responsive) { in findTouchedWindowTargetsLocked()
2608 if (connection->responsive) { in startDispatchCycleLocked()
4239 toString(connection->monitor), toString(connection->responsive)); in dumpDispatchStateLocked()
4690 connection->responsive = true; in extendAnrTimeoutsLocked()
4793 if (!connection->responsive) { in doDispatchCycleFinishedLockedInterruptible()
4794 connection->responsive = isConnectionResponsive(*connection); in doDispatchCycleFinishedLockedInterruptible()
/frameworks/hardware/interfaces/stats/1.0/
Dtypes.hal61 * COMPLETE refers to a complete failure e.g. non-responsive microphone.