Searched refs:roundedEdgeVertices (Results 1 – 1 of 1) sorted by relevance
290 float[] roundedEdgeVertices = new float[(ShadowConstants.SPLICE_ROUNDED_EDGE + 1) * 4 * 3]; in buildRoundedEdges() local297 roundedEdgeVertices[index++] = x; in buildRoundedEdges()298 roundedEdgeVertices[index++] = y; in buildRoundedEdges()299 roundedEdgeVertices[index++] = elevation; in buildRoundedEdges()307 roundedEdgeVertices[index++] = x; in buildRoundedEdges()308 roundedEdgeVertices[index++] = y; in buildRoundedEdges()309 roundedEdgeVertices[index++] = elevation; in buildRoundedEdges()317 roundedEdgeVertices[index++] = x; in buildRoundedEdges()318 roundedEdgeVertices[index++] = y; in buildRoundedEdges()319 roundedEdgeVertices[index++] = elevation; in buildRoundedEdges()[all …]