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Searched refs:setGameContentType (Results 1 – 10 of 10) sorted by relevance

/frameworks/native/libs/gui/include/gui/
DISurfaceComposer.h244 virtual void setGameContentType(const sp<IBinder>& display, bool on) = 0;
DSurfaceComposerClient.h163 static void setGameContentType(const sp<IBinder>& display, bool on);
/frameworks/base/services/core/java/com/android/server/display/
DLocalDisplayAdapter.java909 SurfaceControl.setGameContentType(getDisplayTokenLocked(), on); in setGameContentTypeLocked()
/frameworks/native/libs/gui/
DSurfaceComposerClient.cpp1805 void SurfaceComposerClient::setGameContentType(const sp<IBinder>& display, bool on) { in setGameContentType() function in android::SurfaceComposerClient
1806 ComposerService::getComposerService()->setGameContentType(display, on); in setGameContentType()
DISurfaceComposer.cpp584 virtual void setGameContentType(const sp<IBinder>& display, bool on) { in setGameContentType() function in android::BpSurfaceComposer
1619 setGameContentType(display, setGameContentTypeOn); in onTransact()
/frameworks/native/services/surfaceflinger/
DSurfaceFlinger.h460 void setGameContentType(const sp<IBinder>& displayToken, bool on) override;
DSurfaceFlinger.cpp1296 void SurfaceFlinger::setGameContentType(const sp<IBinder>& displayToken, bool on) { in setGameContentType() function in android::SurfaceFlinger
/frameworks/base/core/java/android/view/
DSurfaceControl.java1832 public static void setGameContentType(IBinder displayToken, boolean on) { in setGameContentType() method in SurfaceControl
/frameworks/native/libs/gui/tests/
DSurface_test.cpp763 void setGameContentType(const sp<IBinder>& /*display*/, bool /*on*/) override {} in setGameContentType() function in android::FakeSurfaceComposer
/frameworks/base/core/jni/
Dandroid_view_SurfaceControl.cpp1369 SurfaceComposerClient::setGameContentType(token, on); in nativeSetGameContentType()