Searched refs:setStrikeThru (Results 1 – 2 of 2) sorted by relevance
132 void setStrikeThru(bool st) { mStrikeThru = st; } in setStrikeThru() function
698 reinterpret_cast<Paint*>(paintHandle)->setStrikeThru(strikeThruText); in setStrikeThruText()