Searched refs:shaderKey (Results 1 – 1 of 1) sorted by relevance
86 Key shaderKey; in primeCache() local88 shaderKey.set(Key::BLEND_MASK | Key::INPUT_TRANSFORM_MATRIX_MASK | in primeCache()98 shaderKey.set(Key::INPUT_TF_MASK, (i & 1) ? in primeCache()102 shaderKey.set(Key::Y410_BT2020_MASK, (i & 2) ? in primeCache()104 if (cache.count(shaderKey) == 0) { in primeCache()105 cache.emplace(shaderKey, generateProgram(shaderKey)); in primeCache()119 Key shaderKey; in primeCache() local120 shaderKey.set(keyMask, keyVal); in primeCache()121 uint32_t tex = shaderKey.getTextureTarget(); in primeCache()125 if (cache.count(shaderKey) == 0) { in primeCache()[all …]