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Searched refs:shouldUseAngle (Results 1 – 6 of 6) sorted by relevance

/frameworks/native/libs/graphicsenv/include/graphicsenv/
DGraphicsEnv.h91 bool shouldUseAngle(std::string appName);
93 bool shouldUseAngle();
/frameworks/native/libs/graphicsenv/
DGraphicsEnv.cpp422 bool GraphicsEnv::shouldUseAngle(std::string appName) { in shouldUseAngle() function in android::GraphicsEnv
430 return shouldUseAngle(); in shouldUseAngle()
433 bool GraphicsEnv::shouldUseAngle() { in shouldUseAngle() function in android::GraphicsEnv
/frameworks/base/core/jni/
Dandroid_os_GraphicsEnvironment.cpp64 return android::GraphicsEnv::getInstance().shouldUseAngle(appNameChars.c_str()); in shouldUseAngle_native()
/frameworks/base/core/java/android/os/
DGraphicsEnvironment.java132 public static boolean shouldUseAngle(Context context, Bundle coreSettings, in shouldUseAngle() method in GraphicsEnvironment
592 if (!shouldUseAngle(context, bundle, packageName)) { in setupAngle()
/frameworks/native/opengl/libs/EGL/
DLoader.cpp530 if (!android::GraphicsEnv::getInstance().shouldUseAngle()) { in attempt_to_load_angle()
/frameworks/base/config/
Dboot-image-profile.txt15334 HSPLandroid/os/GraphicsEnvironment;->shouldUseAngle(Landroid/content/Context;Landroid/os/Bundle;Lja…