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Searched refs:slotMask (Results 1 – 6 of 6) sorted by relevance

/frameworks/base/libs/hostgraphics/gui/
DIGraphicBufferConsumer.h48 virtual status_t getReleasedBuffers(uint64_t* slotMask) = 0;
/frameworks/base/libs/hostgraphics/
DHostBufferQueue.cpp29 virtual status_t getReleasedBuffers(uint64_t* slotMask) { return OK; } in getReleasedBuffers() argument
/frameworks/av/media/libstagefright/bqhelper/
DGraphicBufferSource.cpp1071 uint64_t slotMask; in onBuffersReleased() local
1074 slotMask = 0xffffffffffffffffULL; in onBuffersReleased()
1077 slotMask = releaseMask; in onBuffersReleased()
1078 ALOGV("onBuffersReleased: 0x%016" PRIx64, slotMask); in onBuffersReleased()
1083 if ((slotMask & 0x01) != 0) { in onBuffersReleased()
1091 slotMask >>= 1; in onBuffersReleased()
/frameworks/native/libs/gui/include/gui/
DBufferHubConsumer.h57 status_t getReleasedBuffers(uint64_t* slotMask) override;
DIGraphicBufferConsumer.h181 virtual status_t getReleasedBuffers(uint64_t* slotMask) = 0;
/frameworks/native/libs/gui/
DIGraphicBufferConsumer.cpp100 status_t getReleasedBuffers(uint64_t* slotMask) override { in getReleasedBuffers() argument
102 return callRemote<Signature>(Tag::GET_RELEASED_BUFFERS, slotMask); in getReleasedBuffers()