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Searched refs:spot (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/input/
DPointerController.cpp315 Spot* spot = getSpot(id, newSpots); in setSpots() local
316 if (!spot) { in setSpots()
317 spot = createAndAddSpotLocked(id, newSpots); in setSpots()
320 spot->updateSprite(&icon, x, y, displayId); in setSpots()
325 Spot* spot = newSpots[i]; in setSpots() local
326 if (spot->id != Spot::INVALID_ID in setSpots()
327 && !spotIdBits.hasBit(spot->id)) { in setSpots()
328 fadeOutAndReleaseSpotLocked(spot); in setSpots()
564 Spot* spot = spots[i]; in doFadingAnimationLocked() local
565 if (spot->id == Spot::INVALID_ID) { in doFadingAnimationLocked()
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DPointerController.h206 void releaseSpotLocked(Spot* spot);
207 void fadeOutAndReleaseSpotLocked(Spot* spot);