Searched refs:spot (Results 1 – 2 of 2) sorted by relevance
315 Spot* spot = getSpot(id, newSpots); in setSpots() local316 if (!spot) { in setSpots()317 spot = createAndAddSpotLocked(id, newSpots); in setSpots()320 spot->updateSprite(&icon, x, y, displayId); in setSpots()325 Spot* spot = newSpots[i]; in setSpots() local326 if (spot->id != Spot::INVALID_ID in setSpots()327 && !spotIdBits.hasBit(spot->id)) { in setSpots()328 fadeOutAndReleaseSpotLocked(spot); in setSpots()564 Spot* spot = spots[i]; in doFadingAnimationLocked() local565 if (spot->id == Spot::INVALID_ID) { in doFadingAnimationLocked()[all …]
206 void releaseSpotLocked(Spot* spot);207 void fadeOutAndReleaseSpotLocked(Spot* spot);