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Searched refs:spotShadowRadius (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/libs/renderengine/gl/
DGLSkiaShadowPort.cpp595 float spotShadowRadius = casterCornerRadius * spotScale; in getSpotShadowGeometry() local
624 float dr = spotShadowRadius - casterCornerRadius; in getSpotShadowGeometry()
637 spotShadowRadius += blurOutset; in getSpotShadowGeometry()
643 return getShadowGeometry(spotColor, spotShadowRect, std::abs(spotShadowRadius), in getSpotShadowGeometry()