Searched refs:spotTriangulator (Results 1 – 1 of 1) sorted by relevance
87 SpotShadowTriangulator spotTriangulator = null; in paintRectShadow() local103 spotTriangulator = new SpotShadowTriangulator(spotConfig); in paintRectShadow()104 spotTriangulator.triangulate(); in paintRectShadow()124 if (spotTriangulator != null && spotTriangulator.validate()) { in paintRectShadow()130 float[] shadowBounds = Math3DHelper.flatBound(spotTriangulator.getStrips()[0], 3); in paintRectShadow()136 spotTriangulator = null; in paintRectShadow()157 if (spotTriangulator != null && spotTriangulator.validate()) { in paintRectShadow()158 float[][] strips = spotTriangulator.getStrips(); in paintRectShadow()