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Searched refs:sslot (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/surfaceflinger/DisplayHardware/
DVirtualDisplaySurface.cpp253 int sslot = mapProducer2SourceSlot(SOURCE_SCRATCH, mFbProducerSlot); in onFrameCommitted() local
254 VDS_LOGV("onFrameCommitted: release scratch sslot=%d", sslot); in onFrameCommitted()
255 addReleaseFenceLocked(sslot, mProducerBuffers[mFbProducerSlot], in onFrameCommitted()
257 releaseBufferLocked(sslot, mProducerBuffers[mFbProducerSlot]); in onFrameCommitted()
261 int sslot = mapProducer2SourceSlot(SOURCE_SINK, mOutputProducerSlot); in onFrameCommitted() local
263 VDS_LOGV("onFrameCommitted: queue sink sslot=%d", sslot); in onFrameCommitted()
265 status_t result = mSource[SOURCE_SINK]->queueBuffer(sslot, in onFrameCommitted()
281 mSource[SOURCE_SINK]->cancelBuffer(sslot, retireFence); in onFrameCommitted()
325 PixelFormat format, uint64_t usage, int* sslot, sp<Fence>* fence) { in dequeueBuffer() argument
329 mSource[source]->dequeueBuffer(sslot, fence, mSinkBufferWidth, mSinkBufferHeight, in dequeueBuffer()
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DVirtualDisplaySurface.h140 int* sslot, sp<Fence>* fence);
151 static int mapSource2ProducerSlot(Source source, int sslot);