Searched refs:startIndexToFindAvailableRenderNode (Results 1 – 1 of 1) sorted by relevance
1998 int startIndexToFindAvailableRenderNode = 0; in drawHardwareAccelerated() local2013 startIndexToFindAvailableRenderNode = drawHardwareAcceleratedInner(canvas, layout, in drawHardwareAccelerated()2015 blockIndices, i, numberOfBlocks, startIndexToFindAvailableRenderNode); in drawHardwareAccelerated()2028 startIndexToFindAvailableRenderNode = drawHardwareAcceleratedInner(canvas, in drawHardwareAccelerated()2031 startIndexToFindAvailableRenderNode); in drawHardwareAccelerated()2046 int startIndexToFindAvailableRenderNode) { in drawHardwareAcceleratedInner() argument2053 startIndexToFindAvailableRenderNode); in drawHardwareAcceleratedInner()2059 startIndexToFindAvailableRenderNode = blockIndex + 1; in drawHardwareAcceleratedInner()2110 return startIndexToFindAvailableRenderNode; in drawHardwareAcceleratedInner()