Searched refs:stepX (Results 1 – 5 of 5) sorted by relevance
138 const float stepX = radiusByPasses / (float)mCompositionFbo.getBufferWidth(); in prepare() local146 glUniform2f(mBOffsetLoc, stepX, stepY); in prepare()160 glUniform2f(mBOffsetLoc, stepX * i, stepY * i); in prepare()
122 float stepX = (endX - startX) / STEP_COUNT; in createInterpolatedEventList() local128 long deltaX = Math.round(j * stepX); in createInterpolatedEventList()
134 float stepX = (float) deltaX / numSteps; in fillPath() local140 (start.x + (stepX * (float) step)), in fillPath()
195 val stepX = (s.x - x) / N in plot() constant199 x += stepX in plot()
66 float stepX = 2; in testSwipe_shouldContainEvenlySpacedPoints() local69 PointF end = new PointF(10 + numSamples * stepX, 20 + numSamples * stepY); in testSwipe_shouldContainEvenlySpacedPoints()83 PointF interpPoint = new PointF(start.x + stepX * i, start.y + stepY * i); in testSwipe_shouldContainEvenlySpacedPoints()