Home
last modified time | relevance | path

Searched refs:threadLocked (Results 1 – 5 of 5) sorted by relevance

/frameworks/av/services/audioflinger/
DEffects.h50 bool threadLocked) = 0;
151 void checkSuspendOnEffectEnabled(bool enabled, bool threadLocked);
547 bool enabled, bool threadLocked) override;
698 bool enabled __unused, bool threadLocked __unused) override {} in checkSuspendOnEffectEnabled()
DDeviceEffectManager.h183 bool enabled __unused, bool threadLocked __unused) override {} in checkSuspendOnEffectEnabled()
DEffects.cpp346 void AudioFlinger::EffectBase::checkSuspendOnEffectEnabled(bool enabled, bool threadLocked) { in checkSuspendOnEffectEnabled() argument
347 mCallback->checkSuspendOnEffectEnabled(this, enabled, threadLocked); in checkSuspendOnEffectEnabled()
2867 const sp<EffectBase>& effect, bool enabled, bool threadLocked) { in checkSuspendOnEffectEnabled() argument
2872 t->checkSuspendOnEffectEnabled(enabled, effect->sessionId(), threadLocked); in checkSuspendOnEffectEnabled()
DThreads.h444 bool threadLocked);
DThreads.cpp1189 bool threadLocked) { in checkSuspendOnEffectEnabled() argument
1190 if (!threadLocked) { in checkSuspendOnEffectEnabled()
1205 if (!threadLocked) { in checkSuspendOnEffectEnabled()