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Searched refs:timeLord (Results 1 – 5 of 5) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
DCanvasContext.cpp103 , mAnimationContext(contextFactory->createAnimationContext(mRenderThread.timeLord())) in CanvasContext()
105 , mProfiler(mJankTracker.frames(), thread.timeLord().frameIntervalNanos()) in CanvasContext()
281 nsecs_t frameInterval = mRenderThread.timeLord().frameIntervalNanos(); in isSwapChainStuffed()
356 nsecs_t latestVsync = mRenderThread.timeLord().latestVsync(); in prepareTree()
410 const nsecs_t kFrameTime = mRenderThread.timeLord().frameIntervalNanos(); in prepareTree()
439 const auto frameIntervalNanos = mRenderThread.timeLord().frameIntervalNanos(); in setPresentTime()
516 swap.vsyncTime = mRenderThread.timeLord().latestVsync(); in draw()
616 nsecs_t vsync = mRenderThread.timeLord().computeFrameTimeNanos(); in prepareAndDraw()
DRenderThread.h103 TimeLord& timeLord() { return mTimeLord; } in timeLord() function
DDrawFrameTask.cpp131 mRenderThread->timeLord().vsyncReceived(vsync); in syncFrameState()
DRenderProxy.cpp337 nsecs_t lastVsync = renderThread->timeLord().latestVsync(); in prepareToDraw()
338 nsecs_t estimatedNextVsync = lastVsync + renderThread->timeLord().frameIntervalNanos(); in prepareToDraw()
DRenderThread.cpp55 if (rt->timeLord().vsyncReceived(frameTimeNanos) && !rt->mFrameCallbackTaskPending) { in frameCallback()