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Searched refs:touchedPoints (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/services/inputflinger/tests/
DInputDispatcher_test.cpp2263 std::vector<PointF> touchedPoints = {PointF{10, 10}}; in TEST_F() local
2264 std::vector<PointF> expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0])}; in TEST_F()
2268 ADISPLAY_ID_DEFAULT, touchedPoints); in TEST_F()
2275 touchedPoints.emplace_back(PointF{150, 150}); in TEST_F()
2276 expectedPoints.emplace_back(getPointInWindow(mWindow2->getInfo(), touchedPoints[1])); in TEST_F()
2279 ADISPLAY_ID_DEFAULT, touchedPoints); in TEST_F()
2290 std::vector<PointF> touchedPoints = {PointF{10, 10}}; in TEST_F() local
2291 std::vector<PointF> expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0])}; in TEST_F()
2295 ADISPLAY_ID_DEFAULT, touchedPoints); in TEST_F()
2302 touchedPoints.emplace_back(PointF{150, 150}); in TEST_F()
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