Searched refs:txBufCount (Results 1 – 1 of 1) sorted by relevance
38 static SLuint32 txBufCount = 2; // -t# variable128 assert(txFront <= txBufCount); in recorderCallback()129 assert(txRear <= txBufCount); in recorderCallback()131 if (txRearNext > txBufCount) { in recorderCallback()173 assert(txFront <= txBufCount); in playerCallback()174 assert(txRear <= txBufCount); in playerCallback()177 if (++txFront > txBufCount) { in playerCallback()209 assert(txFront <= txBufCount); in playerCallback()210 assert(txRear <= txBufCount); in playerCallback()212 if (txRearNext > txBufCount) { in playerCallback()[all …]