Searched refs:txFront (Results 1 – 1 of 1) sorted by relevance
54 static SLuint32 txFront; // oldest playing variable128 assert(txFront <= txBufCount); in recorderCallback()134 assert(txRearNext != txFront); in recorderCallback()173 assert(txFront <= txBufCount); in playerCallback()175 assert(txFront != txRear); in playerCallback()176 char *buffer = txBuffers[txFront]; in playerCallback()177 if (++txFront > txBufCount) { in playerCallback()178 txFront = 0; in playerCallback()209 assert(txFront <= txBufCount); in playerCallback()215 assert(txRearNext != txFront); in playerCallback()[all …]