Searched refs:txRear (Results 1 – 1 of 1) sorted by relevance
55 static SLuint32 txRear; // next to be played variable129 assert(txRear <= txBufCount); in recorderCallback()130 SLuint32 txRearNext = txRear+1; in recorderCallback()135 txBuffers[txRear] = buffer; in recorderCallback()136 txRear = txRearNext; in recorderCallback()174 assert(txRear <= txBufCount); in playerCallback()175 assert(txFront != txRear); in playerCallback()210 assert(txRear <= txBufCount); in playerCallback()211 SLuint32 txRearNext = txRear+1; in playerCallback()216 txBuffers[txRear] = buffer; in playerCallback()[all …]